spell index (including CD, description in brawl mode)

2023/03/23 updated based on Patch Notes 1.7.68. 


The most important information is Q&A below only.

Q: What spell should I use?

A: Use Flicker.


The table below is spell index sorted by CD length.

You can drag and drop columns to change their order.

Brawl mode has some difference in spell CD and effect. So I put them too.


iconnameCDCD in brawlrough effectrough effect in brawlnotedescriptiondescription in brawl
Aegis7590shield around 1,000less shield than other modeGain a 750 (+90 × Hero Level) Shield for 5s.670 (+50 × Hero Level) Shield damage for 3 seconds. The nearby ally with the lowest HP also gains 25% of the shield effect.
Arrival75Unselectable teleport to allied objectUnselectable After channeling for 3s, teleports to an allied minion, building, or trap and gains 60% extra movement speed (decay over 3s). If the channeling is cancelled or interrupted, 30s of the cooldown will be refunded.Unselectable
Execute9090kill hero HP less than around 12%Same as other modeCD is 54s when you succeeded to kill by Execute.Deals 100 (+10 × Hero Level) plus 13% of enemy's lost HP True Damage to the designated enemy hero. This damage ignores shield. If the target is slain by this skill, its cooldown will be reduced by 40%.Same as other mode
Flameshot5075around 1,000 magic damage to distant enemy, or knock back nearby enemies.longer CD, less damage than other modedealing 200 (+50% Total Magic Power)–680 +170% Total Magic Power) Magic Damage (scales on distance) Casting the skill knocks back nearby enemies.dealing 120 (+35% Total Magic Power)–420 +135% Total Magic Power) Magic Damage (scales on distance) Casting the skill knocks back nearby enemies.
Flicker12060blink a short distanceshorter CD, gain resilience instead of defense.in brawl mode, fixed as sub spellMoves a certain distance in a designated direction. Then gains 5 (+1 × Hero Level) Physical and Magic Defense for 1 secondBlinks a certain distance in a designated direcion For 1s after moving, decreases 50% of time being controlled.
Inspire7575burst 8 basic attacksSame as other modeFor up to 8 Basic Attacks within 5s, Increases Attack Speed 1.55 times and Attack Speed Cap to 500%, and ignores 8 (+1 * Hero Level) of the target's Physical Defense. Each Basic Attack also restores 60(+15%Total Physical ATK) (+15%Total Magic Power) HP on hit.Same as other mode
Petrify7575stun 0.8s nearby enemiesSame as other modeDeals 100 (+15* Hero Level) Magic Damage to nearby enemies and petrifies them for 0.8s. Also reduces their Movement Speed by 50% for 0.8s afterward.Same as other mode
Purify9090remove CCSame as other modeImmediately removes all negative effects. In the next 1.2 seconds, gains control immunity and 15% Movement Speed.Same as other mode
Retribution35Unselectable activate Jungling FootwearUnselectable less rewards from minion first 5mins.Deals 520 (+80 * Hero Level) True Damage to a creeps and minions. Passive: Creep rewards are increased by 60%, damage taken from creeps reduced by 40%. Minion rewards reduced by 70% for the first 5 minutes. Also grants 15% damage reduction in allied jungle for the first 2 min. Blessing: Accumulate 5 creep kills, hero kills, or assists to upgrade the spell according to the Jungling Footwear's blessing. and 15 to gain 10 Physical Attack and Magic Power and 100 Max HP.Unselectable
Revitalize75100increase shield and HP regen by 25%longer CD. Spring does not move with hero. Half effect of other modebrawl mode has healing reduction so healing result is less than half in brawl mode.Summons a Healing Spring that surrounds the hero and lasts 4s, restoring 2.5% Max HP every 0.4s for affected allied heroes (including self). and increasing Shield and HP Regen effects received by 25% (this effect cannot stack).Summons a Healing Spring that surrounds the hero and lasts 5s, restoring 1.0% Max HP every 0.5s for affected allied heroes (including self). and increasing Shield and HP Regen effects received by 12.5% (this effect cannot stack).
Sprint100100extra Movement Speed 50% for 6sSame as other modeGains 50% extra Movement Speed and slow immunity for 6s.Same as other mode
Vengeance7575Damage Reduction and reflect 35% for 3sSame as other modereflecting damage is 35% of damage before reduction.(e.g. original damage taken is 100, if Vengeance worked, then take 65 dmg, reflect 35 dmg.)For 3 seconds, deals Magic Damage equal to 35% of the damage taken to the attacker each time the hero takes damage. Also gains 35% Damage Reduction for the duration.Same as other mode



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